![]() ![]() You might have also seen CIWS being overwhelmed: send enough ASMs even against Udaloy's "exceptional" CIWS and some will hit. The accuracy reduction applies on both offense and defense, so taking damage generally tends to snowball. ![]() This is bad for two reasons: enough of these splash hits can kill any ship, and taking damage tends to panic the ship reducing accuracy. The "good" CIWS worked, but just not well enough. Here's what happens there: the missile didn't score a direct hit - otherwise the ship would have been dead - but it exploded close enough the ship to deal damage. You might have seen this if you've been relying on Cham-Su-Ris: every now and then they'll get one block of health damage. ![]() If your CIWS kills the missile close enough, your ship will still get a fraction of the damage. Now, here is something that took me a while to understand and, I suspect, many don't realize: CIWS quality doesn't matter.Yes, Udaloy's "exceptional" CIWS looks and sounds really cool, and it seems to kill a lot of missiles, but here's a thing about CIWS: it can be overwhelmed and it doesn't protect you against splash damage. As far as I know the details of the individual stats of each quality level are not known, but from my observations, the better the quality, the further away it can engage missiles and the faster it can kill them. The stats are abstracted by a "quality level" from "very bad" to "exceptional".
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